John DeRiggi
John DeRiggi
Character Artist @ Oculus
Pittsburgh, United States of America

Summary

Over 10 years creating stylized and realistic character art for Disney/Pixar, Microsoft, Legendary Pictures, Google, and more. I enjoy a passionate team environment that encourages artistic growth and quality of life. I have also taught at CGSociety, Carnegie Mellon University, and more.

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Skills

Digital SculptingCharacter ModelingCreature ModelingHard Surface ModelingConcept SculptingTexturingCharacter DesignSkinningTeachingTeam ManagementPipeline Development

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
TopoGun
TopoGun
3D-Coat
3D-Coat
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Substance Painter
Substance Painter
Quixel Suite
Quixel Suite
Unity
Unity
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot

Experience

  • Character Artist - Contract at Oculus
    United States of America
    February 2017 - Present
  • Senior Character Artist at Schell Games
    Pittsburgh, United States of America
    May 2006 - January 2017
  • Character Art Instructor at CG Society/Ballistic Media
    Online, United States of America
    October 2012 - October 2015

    Rapid Character Development for Online Games

  • Character and Environment Artist at Alice: Carnegie Mellon University
    Pittsburgh, United States of America
    November 2010 - August 2012

  • 3D Modeling Instructor at Summer Academy for Math and Sciences: Carnegie Mellon University
    Pittsburgh, United States of America
    June 2005 - August 2006

  • 3D Artist at Freelance
    Pittsburgh, United States of America
    February 2001 - August 2006