Created for Lucasfilm and Schell Games for an AR demo. High res game cinematic model and textures provided for reference. Manual retopology from 183K to 16.8K for game ready AR asset + UV unwrapping. 2048 res albedo, roughness, metallic, normal, emissive textures projected onto game asset uvs in a physically based rendering workflow (PBR). Maya, 3D Coat, Photoshop, Unreal Engine 4.16 were used.