Oculus - Creature Avatars
Unreal Engine prototype for R & D only. Concept by Lucasfilm.

Unreal Engine prototype for R & D only. Concept by Lucasfilm.

Keyshot render. Concept by Iris Compiet.

Keyshot render. Concept by Iris Compiet.

Creature avatar prototypes and studies for dialog and expression R & D in Virtual Reality at Oculus Research/Facebook Reality Labs. Responsible for sculpt and game model; PBR textures/materials in a roughness/metallic workflow; retargeted blendshape cleanup; sculpting blendshapes from scratch; lighting and rendering; pipeline iteration with Scott Parrish, Technical Art Director, Takaaki Shiratori, Senior Research Scientist, and Colin Lea, Research Scientist for audio driven machine learning. Direction by Yaser Sheikh, Pittsburgh Research Director, and Iain Matthews, Senior Research Scientist. Face topology and original blendshapes from Snappers https://snapperstech.com. Concepts by Lucasfilm and Iris Compiet. Zbrush, Maya, Substance Painter, Photoshop, Unreal Engine, Keyshot.