Hair Groom Demos

Hair groom, lookdev, lighting and rendering. Cleaned scan mesh captured in house.

Hair groom, lookdev, lighting and rendering. Cleaned scan mesh captured in house.

Hair groom and hair shader only. Mesh and textures from 3D Scan Store. Lookdev, lighting, and rendering by Patrick Peluse.

Hair groom and hair shader only. Mesh and textures from 3D Scan Store. Lookdev, lighting, and rendering by Patrick Peluse.

Hair groom and hair shader only. Head mesh and textures from 3D Scan Store. Body mesh and textures from Mixamo. Lookdev, lighting, and rendering by Patrick Peluse.

Hair groom and hair shader only. Head mesh and textures from 3D Scan Store. Body mesh and textures from Mixamo. Lookdev, lighting, and rendering by Patrick Peluse.

Hair groom demos created at Oculus Research/Facebook Reality Labs for potential machine learning of digital hair strands and hair styles. Software included Maya, Xgen, Arnold, Vray. Head meshes and textures in images 2 and 3 from 3D Scan Store. Lookdev, lighting, and rendering in images 2 and 3 by Patrick Peluse.