Ironman, Infinity War

wireframe

wireframe

albedo

albedo

roughness

roughness

metallic

metallic

normal

normal

emissive

emissive

Created for Marvel and Schell Games for a VR demo with Audi. Film model and rendered images provided for reference. I created game ready topology and all lookdev for textures/materials from scratch. 2048 res albedo, normal, metallic, roughness, emissive textures with a physically based rendering workflow (PBR). Zbrush, Maya, 3D Coat, Substance Painter, Photoshop, Unity were used.