Senior Character Artist driving stylized art and pipelines on 20+ shipped titles across indie, AAA, and location-based entertainment. Defined Hyper Light Breaker’s cel shaded character style and shape language, often highlighted by players and critics alike. Collaborated in launching over 100 tiers of deep character customization for Knockout City. Led character development for a top-10 Disney Parks attraction with 900 guests per hour.
https://www.giantsparrow.com Remote
https://www.nearstudios.com Remote
https://heartmachine.com Remote full-time
https://www.velanstudios.com Remote on contract full-time then part-time
https://www.meta.com On contract through Filter Digital. On site and remote full time
https://www.schellgames.com on site and remote part-time
https://www.schellgames.com on site full-time