John DeRiggi
John DeRiggi
Lead Character Artist @ Oculus
Pittsburgh, United States of America

Summary

Over 12 years creating characters for Oculus VR, Disney/Pixar, Schell Games, Google, Marvel, Lucasfilm and more. I enjoy stylized and realistic character creation in a team environment that encourages artistic growth and quality of life. Instructor for CGSociety, Carnegie Mellon University, and other programs.

Resume PDF

View

Skills

Digital SculptingCharacter ModelingCreature ModelingHard Surface ModelingConcept SculptingMaterialsTexturingCharacter DesignPipeline DevelopmentTeam ManagementTeachingMentoring

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
TopoGun
TopoGun
3DCoat
3DCoat
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Substance Painter
Substance Painter
Quixel Suite
Quixel Suite
Unity
Unity
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot

Experience

  • Lead Character Artist at Oculus
    Pittsburgh, United States of America
    February 2017 - Present

    https://www.oculus.com On contract through Filter Digital

  • Senior Character Artist at Schell Games
    Pittsburgh, United States of America
    May 2013 - January 2017
  • Character Artist at Schell Games
    Pittsburgh, United States of America
    May 2006 - May 2013
  • Character Art Instructor at CG Society/Ballistic Media
    Online, United States of America
    October 2012 - October 2015

    Rapid Character Development for Online Games: CGWorkshop

  • Freelance Character Artist at Alice: Carnegie Mellon University
    Pittsburgh, United States of America
    November 2010 - August 2012

  • 3D Modeling Instructor at Summer Academy for Math and Sciences: Carnegie Mellon University
    Pittsburgh, United States of America
    June 2005 - August 2006