A small sample of stylized avatar prototypes for dialog and expression R & D in Virtual Reality at Oculus Research/Facebook Reality Labs. Responsible for concept; sculpt started from a scanned base mesh; game model and PBR textures/materials in a roughness/metallic workflow; cleanup of retargeted blendshapes; blendshape sculpting from scratch; lighting and rendering; pipeline iteration with Scott Parrish: Technical Art Director, Chad Vernon: Lead Character TD, Takaaki Shiratori: Senior Research Scientist, and Colin Lea: Research Scientist for audio driven machine learning. Direction by Yaser Sheikh: Pittsburgh Research Director, and Iain Matthews: Senior Research Scientist. Face topology and original blendshapes from Snappers https://snapperstech.com. Zbrush, Maya, 3D Coat, Substance Painter, Photoshop, Unreal, Marmoset.